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1.
Chaos ; 34(2)2024 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-38416672

RESUMO

Cooperation within asymmetric populations has garnered significant attention in evolutionary games. This paper explores cooperation evolution in populations with weak and strong players, using a game model where players choose between cooperation and defection. Asymmetry stems from different benefits for strong and weak cooperators, with their benefit ratio indicating the degree of asymmetry. Varied rankings of parameters including the asymmetry degree, cooperation costs, and benefits brought by weak players give rise to scenarios including the prisoner's dilemma (PDG) for both player types, the snowdrift game (SDG), and mixed PDG-SDG interactions. Our results indicate that in an infinite well-mixed population, defection remains the dominant strategy when strong players engage in the prisoner's dilemma game. However, if strong players play snowdrift games, global cooperation increases with the proportion of strong players. In this scenario, strong cooperators can prevail over strong defectors when the proportion of strong players is low, but the prevalence of cooperation among strong players decreases as their proportion increases. In contrast, within a square lattice, the optimum global cooperation emerges at intermediate proportions of strong players with moderate degrees of asymmetry. Additionally, weak players protect cooperative clusters from exploitation by strong defectors. This study highlights the complex dynamics of cooperation in asymmetric interactions, contributing to the theory of cooperation in asymmetric games.


Assuntos
Comportamento Cooperativo , Teoria do Jogo , Dilema do Prisioneiro , Dinâmica Populacional , Evolução Biológica
2.
Artigo em Inglês | MEDLINE | ID: mdl-38083085

RESUMO

Remote photoplethysmography (rPPG) is an attractive method for noninvasive, convenient and concomitant measurement of physiological vital signals. Public benchmark datasets have served a valuable role in the development of this technology and improvements in accuracy over recent years. However, there remain gaps in the public datasets. First, despite the ubiquity of cameras on mobile devices, there are few datasets recorded specifically with mobile phone cameras. Second, most datasets are relatively small and therefore are limited in diversity, both in appearance (e.g., skin tone), behaviors (e.g., motion) and environment (e.g., lighting conditions). In an effort to help the field advance, we present the Multi-domain Mobile Video Physiology Dataset (MMPD), comprising 11 hours of recordings from mobile phones of 33 subjects. The dataset is designed to capture videos with greater representation across skin tone, body motion, and lighting conditions. MMPD is comprehensive with eight descriptive labels and can be used in conjunction with the rPPG-toolbox [1]. The reliability of the dataset is verified by mainstream unsupervised methods and neural methods. The GitHub repository of our dataset: https://github.com/THU-CS-PI/MMPD_rPPG_dataset.


Assuntos
Algoritmos , Pele , Humanos , Reprodutibilidade dos Testes , Fotopletismografia/métodos , Pigmentação da Pele
3.
iScience ; 26(11): 108179, 2023 Nov 17.
Artigo em Inglês | MEDLINE | ID: mdl-37920671

RESUMO

Cooperative AI has shown its effectiveness in solving the conundrum of cooperation. Understanding how cooperation emerges in human-agent hybrid populations is a topic of significant interest, particularly in the realm of evolutionary game theory. In this article, we scrutinize how cooperative and defective Autonomous Agents (AAs) influence human cooperation in social dilemma games with a one-shot setting. Focusing on well-mixed populations, we find that cooperative AAs have a limited impact in the prisoner's dilemma games but facilitate cooperation in the stag hunt games. Surprisingly, defective AAs can promote complete dominance of cooperation in the snowdrift games. As the proportion of AAs increases, both cooperative and defective AAs have the potential to cause human cooperation to disappear. We then extend our investigation to consider the pairwise comparison rule and complex networks, elucidating that imitation strength and population structure are critical for the emergence of human cooperation in human-agent hybrid populations.

4.
Artigo em Inglês | MEDLINE | ID: mdl-37027740

RESUMO

Remote communication is essential for efficient collaboration among people at different locations. We present ConeSpeech, a virtual reality (VR) based multi-user remote communication technique, which enables users to selectively speak to target listeners without distracting bystanders. With ConeSpeech, the user looks at the target listener and only in a cone-shaped area in the direction can the listeners hear the speech. This manner alleviates the disturbance to and avoids overhearing from surrounding irrelevant people. Three featured functions are supported, directional speech delivery, size-adjustable delivery range, and multiple delivery areas, to facilitate speaking to more than one listener and to listeners spatially mixed up with bystanders. We conducted a user study to determine the modality to control the cone-shaped delivery area. Then we implemented the technique and evaluated its performance in three typical multi-user communication tasks by comparing it to two baseline methods. Results show that ConeSpeech balanced the convenience and flexibility of voice communication.

5.
Methods ; 205: 53-62, 2022 09.
Artigo em Inglês | MEDLINE | ID: mdl-35569734

RESUMO

Cough event detection is the foundation of any measurement associated with cough, one of the primary symptoms of pulmonary illnesses. This paper proposes HearCough, which enables continuous cough event detection on edge computing hearables, by leveraging always-on active noise cancellation (ANC) microphones in commodity hearables. Specifically, we proposed a lightweight end-to-end neural network model - Tiny-COUNET and its transfer learning based traning method. When evaluated on our acted cough event dataset, Tiny-COUNET achieved equivalent detection performance but required significantly less computational resources and storage space than cutting-edge cough event detection methods. Then we implemented HearCough by quantifying and deploying the pre-trained Tiny-COUNET to a popular micro-controller in consumer hearables. Lastly, we evaluated that HearCough is effective and reliable for continuous cough event detection through a field study with 8 patients. HearCough achieved 2 Hz cough event detection with an accuracy of 90.0% and an F1-score of 89.5% by consuming an additional 5.2 mW power. We envision HearCough as a low-cost add-on for future hearables to enable continuous cough detection and pulmonary health monitoring.


Assuntos
Tosse , Redes Neurais de Computação , Tosse/diagnóstico , Humanos
6.
Sensors (Basel) ; 23(1)2022 Dec 20.
Artigo em Inglês | MEDLINE | ID: mdl-36616633

RESUMO

Voice communication using an air-conduction microphone in noisy environments suffers from the degradation of speech audibility. Bone-conduction microphones (BCM) are robust against ambient noises but suffer from limited effective bandwidth due to their sensing mechanism. Although existing audio super-resolution algorithms can recover the high-frequency loss to achieve high-fidelity audio, they require considerably more computational resources than is available in low-power hearable devices. This paper proposes the first-ever real-time on-chip speech audio super-resolution system for BCM. To accomplish this, we built and compared a series of lightweight audio super-resolution deep-learning models. Among all these models, ATS-UNet was the most cost-efficient because the proposed novel Audio Temporal Shift Module (ATSM) reduces the network's dimensionality while maintaining sufficient temporal features from speech audio. Then, we quantized and deployed the ATS-UNet to low-end ARM micro-controller units for a real-time embedded prototype. The evaluation results show that our system achieved real-time inference speed on Cortex-M7 and higher quality compared with the baseline audio super-resolution method. Finally, we conducted a user study with ten experts and ten amateur listeners to evaluate our method's effectiveness to human ears. Both groups perceived a significantly higher speech quality with our method when compared to the solutions with the original BCM or air-conduction microphone with cutting-edge noise-reduction algorithms.


Assuntos
Percepção da Fala , Humanos , Ruído , Condução Óssea , Comunicação , Fala
7.
Appl Ergon ; 47: 157-69, 2015 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-25479985

RESUMO

Investigating new ways to deliver care, such as the use of self-service kiosks to collect and monitor signs of wellness, supports healthcare efficiency and inclusivity. Self-service kiosks offer this potential, but there is a need for solutions to meet acceptable standards, e.g. provision of accurate measurements. This study investigates the design and optimization of a prototype healthcare kiosk to collect vital signs measures. The design problem was decomposed, formalized, focused and used to generate multiple solutions. Systematic implementation and evaluation allowed for the optimization of measurement accuracy, first for individuals and then for a population. The optimized solution was tested independently to check the suitability of the methods, and quality of the solution. The process resulted in a reduction of measurement noise and an optimal fit, in terms of the positioning of measurement devices. This guaranteed the accuracy of the solution and provides a general methodology for similar design problems.


Assuntos
Monitorização Transcutânea dos Gases Sanguíneos/instrumentação , Determinação da Pressão Arterial/instrumentação , Serviços de Saúde Comunitária , Eletrocardiografia/instrumentação , Autocuidado/instrumentação , Adulto , Atenção à Saúde/métodos , Desenho de Equipamento/métodos , Ergonomia , Feminino , Humanos , Masculino , Conceitos Matemáticos , Postura/fisiologia , Reprodutibilidade dos Testes , Interface Usuário-Computador , Adulto Jovem
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